It Takes Two Minigame Locations and Complete List

The critically acclaimed cooperative adventure game It Takes Two features a massive assortment of competitive distractions hidden throughout its imaginative worlds. Finding these activities provides a perfect change of pace from the main story puzzles while unlocking specific gameplay achievements. This article explores the full list of hidden competitions and details exactly where players can find them.
Discovering Hidden Games in Early Chapters
The initial sections of the game introduce players to competitive challenges that are mostly difficult to overlook. In the very first chapter set inside the Shed, players will automatically unlock Whack-A-Cody during standard progression. Shortly afterward, a quick detour reveals Flip the Switch, which requires careful environmental awareness to activate properly.
Moving forward into the Tree chapter, players can stumble upon the iconic Tug-of-War contest located near an open cliffside path. This specific challenge rests directly opposite a white soccer ball in plain sight. Shortly after completing an unmissable catfish riding segment, players will encounter Plunger Dunger directly along the main trail.
Locating Competitive Challenges in Rose Room
Rose Room serves as one of the largest zones in the game and contains multiple mini-game setups across different sub-sections. In the Pillow Fort section, players can scale a stack of pillows near the beginning to locate the Tank Brothers machine. Finding these interactive elements adds great variety to your cooperative journey through the massive toy-filled environment.
The cosmic Spaced Out area hides challenges within its vertical gravity elevator tunnels. Players must look for side openings just beneath the portal platforms to access both Spacewalk and Laser Tennis before flying past them. The Hopscotch section further expands the list with Rodeo, Feed the Reptile, and Batting Team scattered near the starting platforms.
Uncovering Later Mini Games and Completing the List
As Cody and May progress into the magical Cuckoo Clock chapter, they will enter a vibrant town square area hosting a local funfair. Exploring the far right side of this plaza allows players to activate the fast-paced Horse Derby challenge. Directly to the left of this funfair attraction, the hidden Bomb Run challenge sits waiting on nearby rooftops.
The expansive Snow Globe chapter hides multiple challenges around its large Winter Village hub towers. Players can unlock Icicle Throwing, Shuffle Board, and Snow Warfare by actively restoring power to each individual tower structure. Beneath the frozen lake, swimming up toward wooden platforms reveals the starting line for the Ice Race track.
The final chapters conclude the extensive checklist with unique challenges found inside the Garden and the Attic. Weed Whacking offers the Garden Swings and Larva Basket challenges hidden near large rock formations right at the start. Finally, entering the Attic area grants access to Slotcars, Chess, and Musical Chairs to complete your tracking collection perfectly.